Alright, let’s get right to it. Squirrel Stapler started as a quick project for The Dread X Collection II in 2020, then grew into a standalone Steam release in 2023. Most of the game came together in 2020, but the team polished it up and added extra content for the 2023 launch.
The main game got built fast in 2020, then the developers improved performance and tossed in some bonus content for Steam in 2023.

Let’s dig into the timeline, how the creator worked under pressure, and what changed from the original to the Steam version. That should make it clearer why the game feels so tight and focused, and what extra effort went into its tone, mechanics, and bonus content.
Development Timeline and Creation Process

Here’s how the game kicked off, joined a compilation, and went from prototype to a full Steam release. You’ll get a sense of who led the work, the game’s core ideas, and the big milestones along the way.
Initial Concept for Squirrel Stapler
David Szymanski came up with this dark, weird idea: a hunting horror game that pokes fun at low-budget edutainment and ramps up the panic. You play as a lonely guy in a remote cabin, and—well, the whole staples and dismembered bodies thing? That sets the tone and mechanics right away.
Hunting small animals and keeping the atmosphere tense became the main focus, not some sprawling exploration. Szymanski leaned into retro visuals and kept the game short—under an hour, usually. The satire pops up in the writing and enemy design, where regular hunting tools clash with surreal horror.
Integration with The Dread X Collection II
Squirrel Stapler first showed up in The Dread X Collection II, a bundle of short horror games. That collection forced each game to be compact, punchy, and to get its idea across fast. Szymanski had to work within those limits for assets, polish, and runtime.
Being in the collection also meant a tight deadline and some shared marketing with other indie devs. The game reached horror fans who love short, experimental stuff. The Dread X vibe encouraged the game’s dark satire and those immediate, jarring moments.
Development Duration and Milestones
Szymanski started the prototype before the Dread X deadline and finished the first version for the collection’s August 2020 release. After that, he kept tweaking the game—speeding things up, adding bonus content, and putting in a quick tutorial for the standalone Steam launch in September 2023.
The big milestones? Prototype and concept lock. Submission to Dread X Collection II. Public release in August 2020. Post-release tweaks and feedback. Then the Steam release in 2023, which brought a livelier world and more enemy types. You can see the shift from a sharp horror demo to a more polished hunting horror game with a bigger audience.
Unique Features and Design Evolution

Squirrel Stapler blends dark comedy with tight, tense gameplay. The mechanics stay focused, but the team added some surprises after the first release.
Game Mechanics and Core Gameplay
You wander a forest, hunting squirrels. Your main tools? A stapler for melee, a squirrel call to lure your targets, and an energy drink to sprint for a few seconds. Movement feels slow on purpose—it keeps you on edge. Hiding in bushes becomes essential when ghosts and predators show up. The map doesn’t hold your hand, so you learn routes by playing, not by staring at markers.
The balance leans hard on trial and error. One-hit deaths and stealth moments make things tense, and tutorials stay sparse and intentionally dry, like those old edutainment games. You control a nameless protagonist with just a few tools, making every encounter stick in your memory.
Release Updates and Expanded Features
After the Dread X Collection launch, the Steam version brought speed tweaks, a better options menu, and controller support. Developers fixed bugs and adjusted how enemies behave, especially to address complaints about stealth and instant deaths. Achievements and expanded settings let you tweak difficulty and controls to your liking.
Later, they added a “giant squirrels” mode and some extra content that just runs with the absurdity. That mode makes enemies huge and changes the pace, so hunting feels different. Patch notes focused on bug fixes, quality-of-life tweaks, and balance, all to keep the core loop fun but add replay value.
Artistic Direction and Black Humor Elements
The art and writing really dive into pitch-black humor, poking fun at edutainment in a way that feels both sharp and a little twisted. You’ll spot weird environmental text and these fake “educational” squirrel facts that sound like they belong in a broken school program. That just makes the violence and bizarre moments stand out even more.
You’ll run into some surreal set pieces—like the “goat of the wood,” cryptic messages saying “god is coming,” and this one wild sequence where you actually face off against something just called God.
The design choices blend comedy with a strange sense of dread. The visuals lean into a kind of low-budget charm, which fits the game’s satirical vibe perfectly. Audio cues, like the squirrel call, ramp up both the tension and the laughs.
You never really know what’s coming next. Grotesque humor bumps right up against flashes of real fear, and honestly, that mix is what gives the game its weird, unforgettable personality.