So, you’re probably curious—can you actually get the Squirrel totem head in Kaycee’s Mod? Well, in the base game, you totally can. But in Kaycee’s Mod, the usual way just doesn’t work. You can’t get the Squirrel head through regular runs in Kaycee’s Mod. If you really want it, you’ll need to use community mods or go back and finish the Leshy cabin puzzle in the base game—outside of Kaycee’s Mod.

If you’re after the Squirrel head for some side-deck builds or those Bee/Squirrel combos, you’ll have to try the Leshy’s cabin puzzle in the base game or grab a community mod that lets you start with the Squirrel totem in Kaycee’s Mod.
Let’s break down how the totem unlocks, why Kaycee’s Mod blocks it, and what mods or tricks can bring it back.
Squirrel Head Availability in Kaycee’s Mod
Kaycee’s Mod shakes up a lot of the cabin puzzles and items you remember from Act I.
The squirrel head totem in the base game links to those puzzles, but Kaycee’s Mod either changes or removes those paths.
What Is the Squirrel Head Totem?
The squirrel head totem is basically a decorative totem top that gives you Squirrel tribe bonuses.
In Act I, you get it by solving certain cabin puzzles and grabbing items from Leshy’s cabin.
You can use the totem top to tweak how a Totem works during fights.
It can turn side-deck cards into Squirrel tribe units or give tribe-specific perks and sigils.
If you like decks with lots of cheap Squirrel cards, this matters a lot.
To sum up: the squirrel head changes tribe behavior and you get it through cabin interactions in the base game—not from card rewards or the shop.
Differences from Act I
Kaycee’s Mod turns Act I into a roguelike, locking or changing many puzzles.
That means the usual puzzle path for the squirrel head totem top is gone.
Since the painting and drawer puzzles are different, you just can’t do the same steps that got you the squirrel totem in the original Act I.
So, things like the Special Dagger, Caged Wolf, and Squirrel Totem Head are out of reach through the old cabin methods in Kaycee’s Mod.
The mod also switches up starter decks, card unlocks, and sigil behavior.
Even if you spot squirrel effects elsewhere, the specific squirrel head totem top from Act I isn’t part of standard Kaycee’s Mod runs.
In-Game Methods and Limitations
You can’t get the vanilla squirrel head totem top by repeating the original cabin puzzles in Kaycee’s Mod.
The mod’s new cabin disables the code-and-drawer sequence that usually reveals that item.
Community threads and the mod’s own change notes back this up: those puzzles and rewards just aren’t there in Kaycee’s Mod.
Some community mods or add-ons bring the squirrel totem back or let you start with it in Kaycee’s Mod.
One Thunderstore plugin, for example, gives you the squirrel totem at the start if you install it.
If you want the totem in Kaycee’s Mod, you’ll need a community mod or an add-on that brings back the squirrel top.
Keep in mind, Kaycee’s Mod balances sigils and cards differently, so squirrel-based strategies from the base game might not work quite the same—even if you manage to add the totem.
Unlocking and Modding Options for Totems
You just can’t get the squirrel totem head in Kaycee’s Mod by doing the old cabin puzzles.
But mods and add-ons can change that, adding the totem to your starter or side decks, or dropping it as an item reward.
Using Kaycee’s Squirrel Totem Mod
The easiest way? Grab a community mod that adds the Squirrel Totem into Kaycee’s runs.
There’s a popular one called “Kaycees Squirrel Totem” that gives you the totem at the start or makes it a shop item, so you can build around it.
This mod usually puts the totem in your side deck or hands over a top piece just like the base game squirrel head.
If you love combos, the totem works great with low-cost starter decks—think the Vanilla deck or strategies with Curse Egg and Mantis God that pump out lots of small creatures.
You can pair it with Ring Worm or Stoat tokens, then use Pelts and Teeth to buy sigil buffs or items from The Trapper and The Trader.
The mod page lists where you can find the totem and any CP or challenge requirements.
How to Install Mods for Kaycee’s Mod
Install through Thunderstore or a trusted mod manager.
Download the mod for Inscryption and drop it in your game’s Mods folder, or just use the Thunderstore client for one-click installs.
If you’re on Steam, back up your save files first—just in case.
Some mods need a certain Kaycee’s Mod version or extra dependencies, so check the mod page for what you’ll need and any load order tips.
After installing, open Kaycee’s Mod from the main menu (look for the red skull).
Check the mod’s config in-game or its readme to tweak squirrel totem behavior—start deck, side deck, or shop spawn.
If you run into conflicts with Challenges or Challenge Point unlocks, try disabling other mods or adjust ascend mode settings.
Always test with a fresh run to make sure the totem appears and that bosses like The Prospector and The Angler still work as expected.
Potential Game Impact and Balance
When you add a squirrel totem, it really shakes up both the economy and combat balance. The squirrel totem rewards decks with lots of small creatures, and honestly, it can snowball fast if you pair it with the right combos.
Starter decks that churn out multiple bodies, Pelts for upgrades, and enough Teeth to buy The Trapper’s items—all of these get a boost. Suddenly, Totem Bosses and All Totem Battles feel a lot easier if you rush CP-based Challenges and don’t have much counterplay.
You’ll probably notice bosses like The Prospector and The Angler lose some of their intended difficulty when you’re running a swarm deck. If you’re using the totem with aggressive starter builds like Vanilla, Curse Egg, or a Mantis God deck, I’d suggest bumping up Challenge Point thresholds or turning on “No Boss Rares” just to keep things interesting.
Modded totems can also shake up endgame fights and the Final Boss. It’s probably a good idea to test these changes before you count on them for high-CP ascension runs.

